Here you can find an Arduino compatible library for using rotary encoders.
I was searching a library for using a rotary encoder in my latest project and found a lot of information on this topic but none of the existing libraries did immediately match my expectations so I finally built my own.
This article likes to explain the software mechanisms used in detail so you can understand the coding and might be able to adjust it to your needs if you like. There are various aspects when writing a library for rotary encoders and you can also find a lot of the sources I analyzed at the bottom of this article.
Download
from http://www.mathertel.de/Arduino/RotaryEncoderStart.aspx
Rotary Encoder signals
The signals a rotary encoder produces (and what can be handled by this library) are based on a 2-bit gray code available on 2 digital data signal lines. The typical encoders use 3 output pins: 2 for the signals and one for the common signal usually GND.
There are 4 possible combinations of on and off on these 2 signal lines that can be seen on this video:
Rotary Encoder signal generation
The rotary encoder usually has a detent mechanism that holds the knob in place when both contacts are open. when rotating the knob the two contacts will be connected to the common signal one by one.
A common cabling is to use the ground as the common signal and use pull-up resistors to have a HIGH signal when the contacts are open. The Arduino processor has internal pull-up resistors on all input pins that can be enabled by software. Have a look at the inline comments of the library.
The bouncing problem
When using contacts there is no exact ON and OFF condition while switching because the contacts never close exactly and especially older contacts or dirty contacts generate a lot of fast ON/OFF sequences (sometimes called noise).
Hopefully when you stop turning the knob the contact situation should be fixed. If not, try to clean or throw it away and buy a new one.
By using a capacitor it is possible to build a low pass filter that reduce the bouncing effect and eliminates the very small spikes. If you ever have like to use this solution put the capacitor as near as possible to the contacts. 100nF will do here.
Another solution is to detect changes of the signal in a very small timeframe and ignore them. You can find a solution using this approach on the Arduino playground article.
The solution I found in some of the libraries around is to exactly follow all the 4 possible states of the signals that a switch will pass when being turned from one position to the next and detect the next position only when reaching a detent state. Even when a bouncing will occur it will not change the position counting more than once.
High Frequency
There are library approaches that can handle high frequency rotary encoders. I only use the rotary encoder with my fingers (not by using a motor) and have not found any problems for that speed.
However with the library it is important to have a look at the signals every few microseconds or at least when a signal has changed. So give the library often a try to detect the situation or use an interrupt.
You can tweak reading the ports by using the bitRead function or a direct read of the Port, but the library looses some of the compatibility with the Arduino style of programming because you have to know the exact hardware definitions.
If you need more advanced support for decoding signals from encoders have a look at the optical solutions and processors like the ATXMEGA that includes hardware support for reading position from
Quadrature Encoders.
Counting States
Many of the sources use two variables for storing the levels of the 2 signal lines. I found it more practical to use a number between 0 and 3 for a specific state. The first signal line counts for the value 1 and the second counts for the value 2. The addition of both values is used. Because the digitalRead function returns 0 or 1 this can be done by using a bit-shift and addition:
thisState = sig1 + 2 * sig2;
or more effective:
thisState = sig1 | (sig2 << 1);
Transitions within states
Detecting a movement of the knob is now identical to detect a transition from one state to the next one. Not all transitions are valid and when both signals change at once there is something wrong with the signals.
Here is a straight forward implementation for calculating the position of the knob from an old (last known) state and the current state:
if ((oldState == 3) && (thisState == 1)) {
knobPosition++;
} else if ((oldState == 1) && (thisState == 0)) {
knobPosition++;
} else if ((oldState == 0) && (thisState == 2)) {
knobPosition++;
} else if ((oldState == 2) && (thisState == 3)) {
knobPosition++;
} else if ((oldState == 3) && (thisState == 2)) {
knobPosition--;
} else if ((oldState == 2) && (thisState == 0)) {
knobPosition--;
} else if ((oldState == 0) && (thisState == 1)) {
knobPosition--;
} else if ((oldState == 1) && (thisState == 3)) {
knobPosition--;
} // if
But this solution uses a lot of programming instructions and also seems to be slow (especially when turning left). A small static array can help reducing time and space. The implementation from brianlow also uses a table and almost the same trick:
calculate an unique index from the oldState and the newState and make a lookup into a array of integers:
index = thisState + 4 * oldState;
or more effective:
index = thisState | (oldState<<2);
The array holds the values –1 for the entries where a position was decremented, a 1 for the entries where the position was incremented and 0 in all the other (no change or not valid) cases:
const int8_t KNOBDIR[] = {
0, -1, 1, 0,
1, 0, 0, -1,
-1, 0, 0, 1,
0, 1, -1, 0 };
Updating the position counter of the rotary encoder now is an simple formula:
knobPosition += KNOBDIR[thisState | (oldPos<<2)];
Every time the current state is equal to 3 the rotary encoder is in the next valid position and a new official position can be made available by dividing the internal counter by 4 (or shifting right by 2):
if (thisState == 3)
knobPositionExtern = knobPosition>>2;
The resulting implementation now is very small and obviously very fast. Also situations where the knob is not turned completely from one official position to another is handled correctly.
The only thing that is critical is that every state change has to be detected and the check routine implementing this functionality has to be called often at minimum once per state change.
The Return
Most implementations I found calculate a integer number for the position of the knob others return a “right” or “left”. I found the support for a position value very useful in my projects and therefore stay with this approach.
To read the current position just use the getPosition() function.
However I added the possibility to change the position from a sketch by calling setPosition(newPosition) and you can use that for relative movement detection.
Using Polling
The simplest approach of checking the state of the rotary encoder is to poll the signals as often as you can. Just call the tick() function as often as you can and then use the position value for your needs.
The SimplePollRotator example just does this and prints out the current position when changed.
Using interrupts
Constantly polling the current state of the rotary encoder is sometimes a void time and resource consumption. Especially when dealing with other topics in your sketch that can take a while you might not have the time for polling.
A good approach is to use the pin change interrupt feature available in the ATMega processors. The Arduino environment has no direct support for this kind of interrupts so programming an Interrupt Service Routine (ISR) is required.
It is important to keep ISR implementations as small and fast as possible. The only thing that has to be done is to call the tick() function. The logic of your sketch should be implemented in the loop function.
All the IO pins on Atmega168 can be used for Pin Change Interrupts
Here is the implementation for the pin change interrupt in the case you have used the A2 and A3 lines for the encoder.
Enable the Pin Change Interrupt 1 in general that covers the Analog input pins or Port C:
PCICR |= (1 << PCIE1);
Now enable the interrupt for pin 2 and 3 of Port C:
PCMSK1 |= (1 << PCINT10) | (1 << PCINT11);
Now the Interrupt Service Routine only has to call the tick function:
ISR(PCINT1_vect) {
encoder.tick(); // just call tick() to check the state.
}
You can also find this in the InterruptRotator example.
The Examples
SimplePollRotator
This example checks the state of the rotary encoder in the loop() function. The current position is printed on output when changed.
SimplePollRotatorLCD
The same example as SimplePollRotator but output to an LCD display. You may need to include another LCD library when not using the LiquidCrystal_PCF8574 library. (LCD using SPI)
InterruptRotator
This example checks the state of the rotary encoder by using interrupts as described above.
In this example, when reaching position 66 the output will freeze for 6.6 seconds. The further turned positions will be recognized anyway because the interrupt still works in the background.
The output is correct 6.6 seconds later.
Links
Some discussions on simple rotary approaches:
http://playground.arduino.cc/Main/RotaryEncoders
A datasheet of a typical rotary encoder:
http://www.hobbytronics.co.uk/datasheets/TW-700198.pdf
The gray code explained:
http://en.wikipedia.org/wiki/Gray_code.
Some other rotary decoder implementations:
https://github.com/brianlow/Rotary/blob/master/Rotary.cpp
http://www.buxtronix.net/2011/10/rotary-encoders-done-properly.html
IO Performance:
http://www.instructables.com/id/Arduino-is-Slow-and-how-to-fix-it/
http://forum.arduino.cc/index.php/topic,68656.0.html
http://jeelabs.org/2010/01/06/pin-io-performance/
http://garretlab.web.fc2.com/en/arduino/inside/arduino/wiring_digital.c/digitalRead.html
Interrupts
http://playground.arduino.cc/Main/PcIntMore:
http://www.atmel.com/Images/doc8109.pdf